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lies also when player starts the match with lowered energy. Energy of the players also decreases and increases during the training depending on the setup of particular phases. Players also recover during the night rest every day regardless of the training setup. Very tired players (less than 60% energy) have a higher risk of injury. In the detailed view of a match you can see the energy of players before and after a match in column Ene. To be confirmed: Having player energy running lower than 60% may trigger this player’s training schedule to revert to //Idle//. An //Idle// schedule means there is no training and no rest incurred. The manager will need to switch the training schedule to a //Rest// schedule or one for training if amenable. ’’[[Form|Guide-Players-Form]]’’ ’’[[Experience|Guide-Players-Experience]]’’ ’’Firing Players’’ On the player page, managers have the option to "Fire player". Fired players with a quality lower than 80 will immediately retire, while others will try to find a new employer on the //free// market. Managers can only fire up to 2 players (that have been in your team for 2 weeks or more) per day. //(source: [[HA News|http://www.hockeyarena.net/en/index.php?p=public_ha_news.php]] November 8, 2010)// Firing a player will result in a full point drop of the player’s loyalty. //(source: [[HA News|http://www.hockeyarena.net/en/index.php?p=public_ha_news.php]] January 31, 2009)// ’’Retirement’’ Players that are fired from their team and have less than 80 quality will be sent to retirement immediately. Players that are fired from their team and have 80 or higher quality will be sent to the market, but will be sent to retirement if another team does not pick him up. //(source: [[HA News|http://www.hockeyarena.net/en/index.php?p=public_ha_news.php]] November 18, 2014)// Players that are 35 or older with an AI of 8 or less on teams with managers without a sponsor pack will automatically be sent to retirement at the end of every season. //(source: [[HA News|http://www.hockeyarena.net/en/index.php?p=public_ha_news.php]] November 1, 2014)// Managers have the ability to instantly retire a player, instead of simply firing him. This is only possible with players raised in your team. That is, players who have always been only with your team. If you have sold the player and re-bought him, you cannot auto-retire him. Retiring raised players may be handy for managers who wish to improve their standing in the draft order since their value will be deducted from the calculation once retired. Other player attributes :’’Age’’ Age of the player increases at the end of each season by one. When a player reaches his age horizon, his main attributes will start to decrease slowly.’’Contract’’ Number of remaining days on a player’s contract. All players’ contracts will be automatically extended provided the team has enough cash for their signing bonuses.’’Injury’’ Type of injury and number of days player will be injured.’’Salary’’ Daily salary of the player under his current contract.. Foreign player in a team receives in addition to his contract salary a bonus of 15%. Players raised on your team will have a //bonus// lower salary. Experience gained and player age both have a significant impact on the projected salary. //(source: [[HA News|http://www.hockeyarena.net/en/index.php?p=public_ha_news.php]] November 8, 2009)// ’’Nationality’’ Nationality.’’Team’’ Team that currently has a signed contract with the player. ’’Quality’’ For information on the [img[http://www.hockeyarena.net/pics/question.gif]] and [img[http://www.hockeyarena.net/pics/target.gif]] icons, visit the section on [[Scouted Values|Guide-ScoutedValues]] Quality is a very important characteristic which does not influence performance in matches but has a big impact on rate of training. Also when the attribute value reaches 175% of the quality, the training for that attribute becomes painfully slow. //(source of increase of value to 175%: [[HA News|http://www.hockeyarena.net/en/index.php?p=public_ha_news.php]] July 15, 2012)// Quality is determined at "birth" of a player and does not change later. Every players’ skill can be trained up to 200% of his quality. //(source: [[HA News|http://www.hockeyarena.net/en/index.php?p=public_ha_news.php]] January 25, 2014)// Note. The fast-training and attribute caps of 175% and 200% of quality respectively listed here are allegedly not the current caps. The new caps are 250% of quality for each attribute //(source: forum post by ~OnBoard October 27, 2018)// but I haven’t seen a direct reference to this to quote. ’’[[Potential|Guide-Players-Potential]]’’ ’’Ability index’’ Ability index is a sum of main player’s attributes (not including form and experience).’’Goalie’s weak spot’’ Shooters, aiming at goalie’s weak spot, have better chance of scoring. This attribute is visible only to current owner of the player. Its possible to set team’s shots targeting preference on the match setup page. In case of normal targeting, the shots are distributed evenly. This setting is also displayed on the match report page - your own matches only.’’Star’’ Number of stars [img[http://www.hockeyarena.net/pics/star.gif]] expresses star stature of a player. Three stars of the match are announced in every league match, these players will be more popular amongst fans and they will gradually become stars. In player detail, you can watch the progress of players who have not yet achieved star status as a percentage value from research (scouting) department. The next factor which increases star stature of players is statistical categories evaluated at the end of every regular season. These are : Canadian scoring productivity - players are ranked according to total goals and assists. Best shooter - players ranked according to number of goals scored. Best defender - defenders ranked according to number of goals and assists allowed. This category includes every player who has played all league matches in the defender position. Best goalkeeper - goalkeepers ranked according to save percentage. This category only includes goalkeepers who have played at least half of league matches at the goalkeeper position.And what role do star players play in the team? Undoubtedly, stars want higher salaries, but there is also a good side - more spectators come to matches and more merchandise is bought. List of all star players on the team is found at menu: Players | Stars. If a star player changes leagues his star statute will lower a bit.’’Satisfaction’’ Players will be satisfied if they get enough chances to play in league matches. Satisfaction affects only unrestricted free agents on the market (at 27 years and older) - check this guide section [[Market|Guide-Market]]. //GM Temm// says that player satisfaction is changed on a weekly basis and that it goes up if the player has played in at least half of the league games, and down otherwise. He hasn’t encountered any exception to this theory. //(source: [[HA News|http://www.hockeyarena.net/en/index.php?p=public_ha_news.php]] November 28, 2014)// Satisfaction used to be denoted with a text description across a scale that included: devoted, happy, satisfied, pleased, neutral, uneasy, dis-satisfied, doomy, and rebellious. Now it is denoted in a % format from -100% (i.e. rebellious) to +100% (i.e. devoted.) Some examples: * A rebellious (-100%) player in your team will demand 130% of the highest offer from other teams to stay in your team * A devoted (100%) player in your team will demand 70% of the highest offer from other teams to stay in your team Note that player satisfaction will remain at //neutral// level until the player turns __23__ in age. ’’[[Loyalty|Guide-Players-Loyalty]]’’ ’’Number of players in the team’’ If the team has fewer than 20 players, the manager of the team will be sacked (see Game rules). If the team has more than 50 players, juniors will not come to the team and it is not possible to buy or sign new players.’’Transfers’’...
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